This is a time lapse of a greenscreen setup we did for a project, we borrowed an oversized 40'x40' greenscreen and set it up in a basement to act like a CYC. Fun times.
We have recently started doing R&D on a new piece of software known as MadMapper over at Production Plus. One of the new features of MadMapper is MadLight. What this is in a nutshell is allowing MadMapper to have DMX control over light sources.
In our test here we used a couple of strans of chipped RGB LEDs. This gave us control over sections of the stran rather then have all the light mimic each other. We are using a MacBook Pro running
MadMapper, an Enttec OpenDMX Ethernet, two DMX512 Decoders, and LEDs. We created our first test, what you see above rather plug & play, which was great.
Also have a basic Sanyo 1280x800 project for projecting onto our rounded surface also using MadMapper for the unorthodox projection surface.
None of the visuals are our own, they where found on Youtube for testing purposes.
Recently at Production Plus, we have been seeing the rise of Projection Mapping design rise in our area of expertise. We thought we'd give it a try. Now anyone that is doing professional projection mapping is aware of the standard, Pandora's Box. This system is a tens-of-thousand dollar system made for this specific work. Recently I came across a new software base version called MadMapper. This is a software base version that is a fraction of the price. So we put it threw a run, the above video was made in about five hours and know the software for a little over a day. From what little we knew in that amount of time, this software has much promise. Enjoy out test, and we can't wait to show you more.
So with a slow and short week before Thanksgiving, I needed something to keep me busy. A technique that was first shown to me by Chris Morris, I wanted to give a 3D illusion a try out. This technique to mostly seen as "chalk drawings". We've all seen the Street Art that looks like a whole in the ground or other two-dimensional beings coming alive… But instead of having stationary art, I thought I'd see if it was possible to do with video.
The build was designed all in Cinema 4D. This illusion only works because of the angle at which it is viewed at. We needed to put all the measurements into Cinema and then go from there. Below you can see a quick video on how it works.
This is a cool technique that can only work in very specific situations, but it rather neat to see when done right.